Gold Dwarf
Gold dwarves native to the Great Rift should select the
gold dwarf region.
Racial Feats: Hammer Fist, Metallurgy, Skyrider, Stoneshaper. Racial Prestige Class: Battlerager.Found largely in the South in the immediate vicinity of the
Great Rift, gold dwarves are the dominant southern branch ofthe Stout Folk. Renowned not only for their smithwork and
craftsmanship but also for their military prowess and legendary
wealth, gold dwarves have maintained their empire for millennia,
unbowed by the passage of time.
For generations, the Deep Kingdom of the gold dwarves has
stood unconquered, dominating the surface lands and subterranean
caverns that surround the Great Rift. As their numbers never
declined in the face of endless warfare like their northern
cousins, the Thunder Blessing has actually filled the great caverns
of the Deep Kingdom beyond their capacity. As a result, for
the first time in many years, large numbers of gold dwarves are
setting out to establish new strongholds across the South and the
rest of Faerûn, including the Smoking Mountains of Unther and
the Giant’s Run Mountains of the Shining Plains.
Averaging 4 feet tall and weighing as much as an adult
human, gold dwarves are stocky and muscular. The skin of a
gold dwarf is light brown or deeply tanned, and her eyes are usually
brown or hazel. Both genders wear their hair long, and
males (and some females) have long, carefully groomed beards
and mustaches. Hair color ranges from black to gray or brown,
with all shades fading to light gray as time progresses.
Like their northern kin, gold dwarves harbor a great deal of
pride, both in their own accomplishments and those of their
ancestors. They also share the philosophy that anything worth
doing is worth doing well, and that the natural world is but raw
material to be worked into objects of great beauty. Unlike the
long-beleaguered shield dwarves, gold dwarves have not faced a
serious challenge to their way of life for thousands of years. Confident
and secure in their isolated realm, gold dwarves do not
share the pessimism or fatalism of their shield dwarven
brethren. To the contrary, having seen the rise and fall of countless
elven, human, and shield dwarven empires, their endurance
has fostered a deep-seated belief that their traditions and culture
are superior to those of all other races.
Gold dwarves have the life expectancy, age categories, height,
and weight defined for dwarves.
Random Starting Ages Aging Effects Random Height and WeightAbilities and Racial Features
Racial Abilities Gold dwarves have all the dwarven racial traits
except as follows:
- +2 Constitution, -2 Dexterity: Gold dwarves are stout and tough, but not as quick or agile as other races.
- +1 racial bonus on attack rolls against aberrations: Gold dwarves are trained in special combat techniques against the many bizarre creatures that live in the Underdark. (This replaces the attack bonus against orcs and goblinoids.)
- Automatic Languages: Dwarven (language), Common (language), home region. Bonus Languages: Giant (language), Gnome (language), Goblin (langauge), Shaaran, Terran, Untheric.
History
Founded more than sixteen thousand years ago, the original
dwarven homeland of Bhaerynden occupied a vast cavern deep
beneath the southern plains ruled by the elves of Ilythiir.
Bhaerynden claimed great swaths of the Underdark, but
remained largely unknown in the Realms Above. Little is known
about the history of Bhaerynden except that a great exodus of
dwarves led by Taark Shanat the Crusader left to found a new
kingdom in the west about –11,000 DR. The end of the elven
Crown Wars and the Descent of the Drow in the years after–10,000 DR directly precipitated the fall of Bhaerynden. The
first drow civilizations arose in the southern Underdark around
–9600 DR, but the drow quickly directed their anger against the
Stout Folk. Within the space of six centuries, the Stout Folk had
been scattered and the drow empire of Telantiwar ruled supreme
in the dwarf-carved halls of fallen Bhaerynden.
The collapse of the cavern of Bhaerynden destroyed Telantiwar
and created the Great Rift, scattering the drow around
–7600 DR. Gold dwarves believe Moradin destroyed Telantiwar
with a blow of his axe, but scholars of other races have suggested
that the drow weakened the cavern roof through excessive tunneling
and reliance on magic to support the ceiling’s weight. In
the aftermath of Telantiwar’s fall, there was a great scramble to
claim new territory in the Underdark. The Stout Folk quickly
returned to their ancestral home and established the Deep
Realm, occupying lesser caverns and miles of tunnels spreading
out under the Eastern Shaar. Drow refugees claimed lesser caverns
to the north, south, and west of the Great Rift, establishing
cities in nearby lands.
In the millennia that followed, the Stout Folk of the Deep
Realm became known as gold dwarves. Once the borders of their
realm were firmly established and defended, they set about building
great subterranean cities and harvesting the bounty of the
earth. While external threats from the drow and other Underdark
races such as aboleths, cloakers, illithids, ixzans, and kuo-toa
never entirely abated, no other race could match the unity of
purpose evinced by the gold dwarves, and the sanctity of the
Deep Realm was never challenged. The dwarves profited in trade
with each successive human empire that reached their Great
Rift, including ancient Jhaamdath, the folk of Mulhorand and
Unther in their heyday, the Shoon Imperium at its height, andin more recent centuries the mercantile Chondathan nations of
the Inner Sea.
In 1306 DR, the Thunder Blessing shook the gold dwarves out
of their millennia-long quiescence. In the decades that followed,
a burgeoning population forced the gold dwarves to seek out new
caverns to claim and settle across the South, upsetting the long held
status quo of the southern Underdark. The largest exodus
to date from the Deep Realm began in 1369 DR, when the
Army of Gold set out on a great crusade to reclaim the cavernsof Taark Shanat and restore the glory of Shanatar, the ancient
kingdom of the shield dwarves. That expedition has become
bogged down in warfare with the Army of Steel, dispatched by
the gray dwarves of Underspires. Fierce battles rage in the tunnels
beneath the Lake of Steam and the Cloven Mountains.
Outlook
Gold dwarves measure others by how much honor and wealth
each individual garners as well as the status of his or her bloodline
and clan. To gold dwarves, life is best lived through adherence
to the ancient traditions of the Deep Realm. The very
persistence of their own way of life indicates that other short-lived
cultures are inherently flawed. As such, those who lack a
meaningful cultural tradition or reject their elders’ dictates are
untrustworthy and possibly dangerous.
From birth, gold dwarves are taught to conform to the traditional
strictures of their society. Every important decision,
from choice of profession to their mate, is dictated by the circumstances
of their birth. Those who do not act honorably in
their dealings are shunned from an early age, breeding a tremendous
societal pressure to fit in.
Gold dwarves lack the longstanding tradition of adventuring
found in their shield dwarf cousins in the north. However, population
pressures induced by the Thunder Blessing have given
birth to a new generation of gold dwarf adventurers. Most gold
dwarves who wander beyond the familiar confines of the Deep
Realm do so in order to found new strongholds of their own, but
many find the lure of adventuring hard to ignore once it has
entered into their blood.
Gold Dwarf Characters
Gold dwarves are painfully aware that many once-proud
empires have been brought low, and they are therefore vigilant
about maintaining their own. The keen awareness gold dwarves
hold of the dangers to their eternal rule ensure that all gold
dwarves are trained to fight from a young age. Most are trained
as fighters, although clerics, paladins, rangers, rogues, and even
the occasional arcane spellcaster play important roles in
defending the Deep Realm. Gold dwarf sorcerers usually trace
their ancestry back to a powerful dragon or some creature of elemental
earth or fire. Common multiclass combinations include
fighter/cleric, fighter/paladin, and fighter/expert.
Favored Class: A gold dwarf’s favored class is fighter. Only astrong and fierce military tradition has kept the Deep Realm
secure from its enemies above and below, a result of generations
of gold dwarves training as fighters.
Prestige Classes: Battleragers are legendary dwarven warriorswho can enter a battle frenzy through ritual singing. Given to
drinking, rowdy and boisterous singing, and drunken dancing,
battleragers love to plunge into close-quarters battle, heedless of
any danger. Most battleragers are shield dwarves, but a small
number of gold dwarves rebelling against the discipline and tradition
of their society have joined the ranks of the berserkers.
More disciplined gold dwarves lean toward the dwarven
defender or divine champion classes.
Gold Dwarf Society
Gold dwarf culture does not exhibit a great deal of variability,
the result of generations of gold dwarves insulated from outside
influences. Class and clan divisions are strong among gold
dwarves, and great importance is attributed to bloodlines when
ascribing social status. However, the Deep Realm is so swamped
with petty, decadent royals and nobles that little real power is
invested in anyone but the governing council of clan elders.
Commerce and craftsmanship both play an important role in
gold dwarf society, as does the never-satiated grasping for more
riches. Pride and honor play an important role in all aspects of
daily life, for disgrace applies not only to oneself, but also to kin,
clan, and long-dead ancestors.
Gold dwarves are raised in tight family units, but the clan
elders play an important oversight role in the upbringing of
every child. Book learning is common, as is an apprenticeship to
learn a trade. All adults are expected to support themselves and
their family as well as bring honor and riches to the clan. Ostentatious
displays of wealth are important for maintaining one’s
prestige, so poorer gold dwarves often scrimp and save to keep
up appearances. As gold dwarves age, they are accorded increasing
respect for their wisdom. Clan elders form a ruling gerontocracy
that strongly enforces traditional practices. Families and
clans are expected to honor their elders in death with elaborate
funereal rites and tombs befitting the deceased’s reputation.
Outside the Deep Realm, gold dwarves hold themselves apart,
forming small, insular enclaves that attempt to replicate traditional
clan life. Few gold dwarves have any interest in adopting
local practices except where it furthers their ability to hawk
their wares.
Language and Literacy
Like all dwarves, gold dwarves speak a dialect of Dwarven and
employ the Dethek rune alphabet. They also speak Common, the
trade language of the Realms Above. The primary gold dwarven
dialect (sometimes referred to as Riftspeak) has changed little
since the glory days of Bhaerynden. Gold dwarves dwelling in the
colonies in Unther and the Giant’s Run often learn the languages
of the nearby lands.
Common secondary languages reflect the extensive trading
contacts maintained by gold dwarves with their neighbors in the
South and include Shaaran, Untheric, and, to a lesser extent,
Durpari, Dambrathan, Mulhorandi, Halfling (language), and Halruaan (language).Gold dwarves who have extensive contact with other subterranean
races often learn Terran, Gnome (language), or Undercommon.
All gold dwarf characters are literate except barbarians (who
are very unusual among the folk of this ancient civilization).
Gold Dwarf Magic and Lore
Gold dwarves have a strong divine spellcasting tradition, with
many of the Stout Folk called to serve the Morndinsamman as
clerics, paladins, runecasters, or runesmiths. Arcane spellcastersare much rarer, but they do exist.
Spells and Spellcasting
Gold dwarves favor spells that aid their abilities in combat
or assist in craftwork or mining. Most are divine spellcasters,
but the gold dwarves’ millennia-old civilization has
ensured both ancient libraries of wizardry and strange,
sorcerous bloodlines.
Spellcasting Tradition: Many gold dwarves take the GoldDwarf Dweomersmith
feat, which grants themadvantages when creating or enhancing weapons with magic.
Unique Spells: Gold dwarves have created many spells overthe years, many of which are now employed by the Stout Folk
across Faerûn. One such example is detect metals and minerals" href="detect metals and minerals">detect metals and minerals.
Gold Dwarf Magic Items
Gold dwarves favor magic items that aid in combat, facilitate
craftwork, provide personal protection or comfort, guard
against theft, or are adorned with fine metals and gems. Blades
and axes are commonly crafted with keen, holy, lawful, mighty
cleaving, sundering, and stunning special abilities. Hammers
and maces are commonly crafted with holy, impact, lawful,
returning, stunning, sundering, and throwing special abilities.Armor is typically crafted with fortification, invulnerability,
reflection, and spell resistance (special ability) special abilities, reflecting along tradition of battles against the drow and other creatures
of the Underdark.
Common Magic Items: Magic items particularly prevalent inthe Great Rift and the trade cities at its edge include anvil of the
blacksmith, belt of dwarvenkind, forge of smithing, hammer of
the weaponsmith, and tongs of the armorer. These items can be
purchased at a 10% discount in the Great Rift.
Iconic Magic Items: Gold dwarves have fabricated manyunique magic items, but they are best known for the stonereaver
greataxes.
Gold Dwarf Deities
Gold dwarves have venerated the dwarven deities of the
Morndinsamman since the founding of Bhaerynden, but centuriesof relative isolation and security have made their culture
far less religious in nature than their shield dwarven kin. Among
gold dwarves the churches of Moradin and Berronar are so
predominant and have been for so long that many lesser dwarven
deities enjoy little more than token obeisance. High-ranking
clerics of both faiths command a great amount of institutional
authority in gold dwarf society. The clerics of Berronar’s faith
are responsible for preserving records of the extraordinarily
ancient genealogy of the noble families and serve as the
guardians of tradition in the home and community.
All gold dwarves revere the Soul Forger as the founder of the
dwarven race, and his church is the predominant faith of the
Deep Realm, centered in the monastic city of Thuulurn.
Moradin’s clerics sponsor many craftsfolk, particularly armorers
and weaponsmiths, and serve as the principal judges and magistrates
of gold dwarf society. The Soul Forger’s faithful are
drawn primarily from those who labor as smiths, craftsfolk, or
engineers, but he is also seen as the protector of the entire dwarven
race and is thus worshiped by many lawful good dwarves
regardless of profession.
Relations with Other Races
Confident and secure in their remote home, gold dwarves have
a well-deserved reputation for haughtiness and pride. They
look down on all other dwarves, even shield dwarves and gray
dwarves whose achievements and kingdoms have matched the
glory of their own. Gold dwarves regard elves and half-elves
with suspicion after generations spent battling their deep-dwelling
cousins. Gnomes, particularly deep gnomes, are well
regarded and welcomed as trading partners. Their impression
of halflings is shaped by the strongheart inhabitants of
Luiren, whom gold dwarves find to be suitably industrious andforthright.
Gold dwarves know little of half-orcs, but usually lump them
in with the rest of orc and goblinoid scum. Gold dwarves are
very cautious in their dealings with humans, having found great
variability in their dealings with Chondathans, the folk of Dambrath,
Durpari, Mulan, Shaarans, and Halruaans. Planetouchedare almost unknown but are usually viewed in the same light as
the Mulan, since most planetouched the gold dwarves encounter
are either Mulan aasimar or earth genasi followers of Geb.
Gold Dwarf Equipment
The gold dwarf craft guilds have had centuries to master their
artisanship, so almost any finished good has some filigree, runic
mark, or other decoration that marks it as unmistakably the
work of the gold dwarves. Even a simple bucket will have carefully
marked gradations along the inside, graven runes identifying
its owner, and a curved handle shaped to fit a thick
dwarven hand.
Common Items: Sunrods, thunderstones. Unique Items: Gold dwarves commonly employ well engineeredequipment such as mobile braces and rope climbers.
The hippogriff-mounted skyriders of the Great Rift are
known to employ drogue wings and exotic
military saddles.
Arms and Armor
Gold dwarves favor a wide range of weapons, including battleaxes,
crossbows, gauntlets, handaxes, heavy picks, light hammers, light picks, mauls, throwing axes, and warhammers.More unusual weapons include dwarven urgroshes and dwarven
waraxes. Typical forms of armor include breastplates,
half-plate, full plate, scale mail, large steel shields, and small steel shields. Common Items: Battleaxe, light crossbow, heavy pick, dwarvenurgrosh
, scale mail, full plate armor. The gold dwarves manufacture adamantine heavy picks and battleaxes for those whocan afford such things; adamantine weapons are available at a
10% discount in the Great Rift.
Animals and Pets
Gold dwarves favor small lizards such as the spitting crawler and
shocker lizard for pets and familiars. Deep rothé are the preferredtype of livestock. They employ pack lizards and mules as
beasts of burden, usually breeding the latter from Lhesperan or
Meth horses crossed with donkeys. Gold dwarves commonly use riding lizards as steeds in subterranean locales, and war poniesfor travel in the surface lands. The gold dwarf skyriders of the
Great Rift employ hippogriffs as aerial mounts.